
Gabriel — Engineer & Fabricator
I'm a robotics engineering student, CAD designer, and fabricator who builds systems that move, sense, react, and perform. I combine advanced SolidWorks modeling with electronics integration, sensor-based robotics, and Python/C++ programming across platforms including Arduino, ESP32, Teensy, and Raspberry Pi. Inspired by performance and storytelling, I transform props, costumes, and fictional technology into durable, interactive electromechanical builds.
Featured
Alien Isolation Motion Tracker
Client commission — a fully interactive handheld replica with animated graphics, physical controls, synchronized audio, and a redesigned enclosure for real electronics. Read the case study · Full video on YouTube
Opening showcase · 0:00 – 0:15
Performance
Mirage Cosplay
Award-winning masquerade build — electromechanical props, fabrication, and performance. I'm always improving this system. Subscribe on YouTube for future improvements.
Performance reel
Engineering and Fabrication

Alien Isolation Motion Tracker
Fully interactive Alien: Isolation motion tracker for a client — Raspberry Pi + ESP32 controls, animated UI, synced audio, redesign of the enclosure for real electronics, and a cinematic startup sequence.
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Interactive LED Sword
Custom ESP32C3-driven 120-LED elemental sword with a hand-built lighting OS, crisis-driven pivots, and a premium travel-ready finish—roughly 50 hours from concept to convention-ready prop.
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Custom Shoulder-Mounted “Max” Prop
Designed and fabricated a custom shoulder-mounted light-up cosplay prop using CAD, 3D printing, LED integration, metallic finishing, and a custom wearable support system.
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HoloDevice IV
Multi-year iterative electromechanical architecture evolving from rapid prototypes to a wearable 5V mechatronic system with custom UI glove control.
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